Hey all! Development continues. Today I'm going to try a few GIFs instead of the YouTube embeds I was using before. Crunching these down to the 3mb limit for it...
Locomen dig streams and pools inside the castle to grow more locomen and structures, not terribly unlike Zerg creep. Today I got a test together of a new terrai...
Hey there, lots of updates since the last devlog! I've got a marvelous gang of students contributing to Krog once more, so let's have a look at some of their wo...
Hello! I've got some level design tech to share today. Past logs detail the tile system I built for Krog. This was largely similar to the technique I used in Fo...
Blockmen are operational this week, shooting ranged projectiles at the Player. These were a fun level design element in the original, as they broke obstacles, d...
This week's update is lighter than usual, but not without progress. I put together a simple new level art test and made some modifications to the camera. Also s...
Hi, it's been a fairly quiet week. I'll be sharing some details of the systems that support the core of the game. First off is the progress on Game Menus . I'm...
First devlog post! So let's get caught up. Let's start with some background information. Krog is a game I originally started making in 2011. I didn't know Unity...