Devlog
- July 03, 2022 by Ryan Miller#3D, #Dungeon Crawler, #krog, #Monsters, #Short, #SingleplayerHey all! Development continues. Today I'm going to try a few GIFs instead of the YouTube embeds I was using before. Crunching these down to the 3mb limit for itch was a bit of a challenge, so we'll se... Continue reading
- May 29, 2022 by Ryan Miller#3D, #Dungeon Crawler, #krog, #Monsters, #Short, #SingleplayerLocomen dig streams and pools inside the castle to grow more locomen and structures, not terribly unlike Zerg creep. Today I got a test together of a new terrain-based approach to these streams that w... Continue reading
- February 28, 2022 by Ryan Miller#3D, #Dungeon Crawler, #krog, #Monsters, #Short, #SingleplayerThis week's update is lighter than usual, but not without progress. I put together a simple new level art test and made some modifications to the camera. Also started testing out a rotating camera, wh... Continue reading
- February 20, 2022 by Ryan Miller#krog, #update, #menu, #build, #systemsHi, it's been a fairly quiet week. I'll be sharing some details of the systems that support the core of the game. First off is the progress on Game Menus . I'm using a pretty common workflow here wher... Continue reading