Thorn's Treehouse Trek
Thorn's Treehouse Trek was created at Toronto Game Jam 2025.
Made by Rebecca Tell, Ryan Miller, and Nik Agarwal.
Instructions
- To play, use WASD to move and Arrow Keys to rotate the camera
- You can move the camera with Mouse, but it's not great in WebGL
- Or better yet, grab a game pad!
Comments
Log in with itch.io to leave a comment.
Hey thanks so much for making a video! I loved watching you and your son play.
This game is adorable - the axolotl and bug designs are so cute, I love the animations, the environments, the music, everything!! So impressive for a 3 day jam!! The models are all so polished. I also really appreciate the way the npcs pop up behind you when they get stuck :)
I do have to agree with the other folks who mentioned that the camera was disorienting!! I found it to be a bit too sensitive, but also like there was a sort of swaying weight to it? like there was some kind of momentum every time I moved it, as opposed to coming to a harder stop, which I would kind of expect from a lil 3rd person adventure game like this.
I think it would have been easier to get used to if not for getting kinda stuck behind/blocked by bits of the environment. If you do ever tweak the camera again I'd love to know - I'm gonna share around to some friends but a lot of my group is susceptible to motion sickness, and idk if they'd be able to make it through!! I don't mean to be over critical or belabor the point though, so I hope this is at least a little helpful lol.
I'm glad I played, if for nothing else but to be able to follow you to see what you do in the future, when you're not under the time constraints of a game jam!!
the graphics & style are really nice.Is the camera supposed to swing wildly around when I move my mouse only a few pixels? It's a little bit dizzying and difficult to control.
I was also a bit confused by the start of the game because it wouldn't let me leave down the paths, except there was *one* path that I was allowed to go on where the food was located. It wasn't obvious to me that I was allowed to go down that path and not the others, so I assumed the food had to be somewhere in the tiny starting clearing.
I didn't make it past the mosquitos because the camera was too disorienting; I'll try to hook up a gamepad and come back to it
Sorry to hear about the camera trouble! Should be fixed now if you want to give it another shot :)
I absolutely adore the art style and feel of the game. The axolotls are so cute! My only complaint was that the camera was a little bit hard to control with the mouse.
Thank you! The camera should be fixed now if you want to try again.